Category: Programming
Andrea “Wanax”, developer of many games for the Commodore64 has announced that he will port his latest game, Platman, to the Atari 8-bit platform. He explains on the forum thread that the graphics are already completed by Jose Pereira who added “Although we two had some talkins in the past mostly regarding my mockups of Rocky Memphis here it was Wanax…
Based on an original game by Jim Summers on the Commodore PET, Mr. NOP has released SLIME for the Commodore 64. “Battle the growing slime before it takes over the screen, shoot the membranes and eradicate the slime. As the slime grows, cells begin to grow inside the membranes which then chase after you. Complete the level to advance to…
There are many different options for a modern storage for the Apple II and it is always hard to make an informed decision about what is the best option that fits your budget. Old Tech | New Tech Magazine has published the first of a series of articles planned about the solid state options for the Apple II. The article reports…
This post is for those that like to get their hands dirty, opening the C64 and replacing dying parts. Sometimes the hardest part is to find and match modern components to the ones used to build a Commodore 64 back in the 80s. An article on Technologically Induced Coma blog has listed all the parts of a Rev C board and…
Backing a Kickstarter usually comes with a certain degree of risk, since the project can fail and be gone with you money. This is not the case here! Commodore 64: a visual Compendium Second Edition by Sam Dyer from Bitmap Books. He has proven he is capable of delivering a high-quality product, sometimes surpassing any expectation and with this campaign, that already…
Retro computer’s floppy drives are a species facing extinction. With all moving parts and sensible mechanism, it is hard to keep them working properly. For those who have an extensive collection of floppy disks, the options are to copy them to any modern mass storage solution or to pray for their floppy drives not to die… MSX owners have an…
Bobby Bearing is an isometric 3D arcade adventure developed by Robert Figgins and Trevor Figgins released in 1986 for the ZX Spectrum, Commodore 64 and Amstrad CPC. “The player controls Bobby Bearing in his search for his four lost brothers and their cousin. He must avoid the evil Bearings, find his missing and unconscious relatives, and roll them out of…
With all the buzz about Windows 10, its awesomeness and its problems you may be thinking to change to another OS. To help you with that task comes the Internet Archive! Today the non-profit organization has released almost a thousand Windows 3.1 programs that can run directly on your browser. The new collection includes games, utilities and business software – the jewel of the…
Jordan Mechner’s first game for the Apple II, Karateka was a huge success that paves the developer path to a successful career that includes the Prince of Persia franchise. After released for the Apple II, Kareteka was ported to many platforms including Commodore 64, Amstrad CPC, Atari 8-bit and ST and many others. But never for the Amiga. After almost…
Battle City is a multi-directional shooter video game originally developed for the Family Computer produced and published in 1985 by Namco. There is also versions for the NES, Gameboy and many other platforms…but not for the ZX Spectrum. The active Speccy community didn’t sweat because of that and many clones were made throughout the years. Since there is never enough…
















