Tag: CBM

Scene World Podcast Episode #91 – From Vultures to Vampires with David Pleasance

David Pleasance is the former marketing director for Commodore, and gained notoriety for his use of software bundles to sell computers, especially in the UK. He’s also the author of “Commodore – The Inside Story”, which detailed the internal workings of Commodore during its waning years. He’s following this book up with a look at the Amiga: “From Vultures to…

Designing a Game for a Failed 8-bit Platform With No Graphics – RetroChallenge 2018/04 – Update #10

This is my 10th, and presumably final RetroChallenge update: tomorrow is the end of the contest. Most people would say “Hey, you were crazy to set that goal in the first place, let alone start with only a day left.” Ah, what do they know? I just a game design, and write some code. Sure, I only started learning assembly…

Setting Up a Modern Development Environment for 6502/6509/6510/8502 Assembly Language – RetroChallenge 2018/04 – Update #8

If you are following along from the last update, you now have assembled the pieces you need to start programming in 650x Assembly language. Since my RetroChallenge is focused on the Commodore CBM II (“B Series”) machines, I am going to be showing how to set a development environment for that machine. But the same environment will work just as…

The Only Thing We Have to Fear, is Assembly Itself – RetroChallenge 2018/04 – Update #7

  Assembly language: the very name strikes fear into the hearts of retro-computing oriented nerds everywhere. “I used to program my (Atari|Commodore|TI99|Apple|ZX Spectrum) in BASIC, and I always meant to do something in Assembly, but… ” If that sounds familiar to me, then this is the blog for you! Or rather, this is about the 100th blog for you, because…

Restoring CBM 710: No CPU, No Problem – RetroChallenge 2018/04 – Update #6

A reminder to the hoards of fans who have been following along with bated breath each day for updates on this project: my goal for this, my first  RetroChallenge, is to get a CBM 710 into working state. My super ambitious goal would be to also write an assembly language program and get it running on the CBM 710. My…

When they go low, we go high (profile) – RetroChallenge 2018/04 – Update #2

You Say Tomato, I say C128-40! Before I dive into the innards of my CBM 710D and we go spelunking for missing chips, I want to introduce the other computers in the B series. There were actually three main variants of this line of computers: The high-profile version with the integrated monitor. The video chip in the high profile machines…

The Mysterious Case of the Amiga '1500'

Amiga Meditations’ Stuart Williams tells us the story of the Amiga 1500. Yes, that is not a typo, it is not Amiga 500 or 1000 or 1200, it is the Amiga 1500, sold exclusively by Commodore UK. But also he offers interesting details about another A1500 available at that time, which was, in essence, an upgrade kit for the A500….

High Resolution Extension – CBM/PET

Frank Linde has developed a HiRes card for the CBM 8296-D. The features of the High Resolution Extension (HRE) are: Resolution of 640 x 250 pixels. The CBM video signal and the HRE video signal can be mixed. Control of the HRE through the User Port (POKE). Integration of simple drawing tasks (GPU). You can read all the details on…

Wired Magazine Interviews the people behind the Commodore Smartphone

We posted few months back news about an upcoming Commodore Smartphone. Today Wired Magazine has published an article where the reporter tell us everything about his talk with the company behind it, and also his impressions of the prototype he tested. According to the article the phone, powered by Android, is actually well-built, with good specs and a very nice…