Category: Commodore 128

Scene World Podcast Episode #157 – Robert Neal’s RetroRGB

RetroRGB is THE portal to learn all about how to get the picture the best way out of such retro consoles to your modern TVs! Robert Neal is the master behind behind this portal which is the go-to address for console info of all kind as well, thanks to its extensive Wiki which is a whole database, YouTube videos, podcast…

CBM prg Studio v4.0.0 – Major release of one of the best development tools for the Commodore machines

I’ve been a big fan of CBM prg Studio since I started using it back in 2013! It is an all-around IDE that allows you to develop programs for multiple Commodore machines, using either BASIC or Assembler. It includes the code editor, debugger, and design tools for sprites, characters and screens. It even includes a basic SID editor! I am…

World of Commodore 2022 happening in December with David John Pleasance

As usual (at least before the pandemic), World of Commodore is scheduled for this next December 3rd and 4th, 2022. The event will take place in Toronto at the Admiral Inn Hotel and, if you cannot be there, everywhere else via Zoom. This year, there is a special guest, the former Commodore UK Managing Director, David John Pleasance, who is…

C64-tools.com – Handy utilities for your C64 development needs at your fingertips!

Frank Niggermann announced on the Commodore 64/128 Programming group on Facebook the availability of a neat set of tools that he, in his spare time, writes to help the development of C64 programs. As of now, the website has the following utilities: Complex 5,25″ Disk-Sleeve-Editor HiRes Character Set Screen Editor HiRes Character Set Editor HiRes Sprite Editor Multicolor Sprite Editor…

Scene World #31 has been released!

Scene World #31, the C64 NTSC & PAL Diskmag has been released, downloadable for your C64 now! https://sceneworld.org/issues/ There is also an online version, for which we strongly suggest using a computer & Firefox.

Commodore 8-bit Buyer’s Guide – A treasure map for modern hardware and software for C= computers

With the huge number of projects happening nowadays, it is hard to keep up with all available to make your life with your Commodore machines easier and more fun. We try to post news about many of them, but this only helps if you see the post or search for it. What about learning about things for your Commodore that…

New game: Mini-Zork II

Infocom released Zork 1, 2 and 3 in the early 80s. They were all made to be playable on the home computers of the day using a disk drive. As some of you are aware, they also created a cut-down version of Zork 1, called Mini-Zork 1, which was just small enough to fit into memory on a C64, so…

Scene World Podcast Episode #107 – Demoscene: The Art of Coding

Demoscene – The Art of Coding is an initiative to enlist the demoscene as the first digital culture on UNESCO’s list of intangible cultural heritage. AJ and Joerg (er, Derision and Nafcom) talk to Dedux, Flopine, Kudrix, and Unjello about why this is important and how we can all help move the initiative forward. (interview begins at 10:00) http://scene.world/artofcoding

VICE 3.5 has been released with a massive list of changes!

Xmas eve 2020. The turkey on the table and wine in the glass. All the gifts are wrapped and neatly placed under the tree. What else would we wish for after a tough year? A new VICE version, of course! VICE 3.5 has been released with a long list of changes that will please its users. As the main change,…

Ozmoo goes C128 and Plus/4

Screenshot of Ozmoo playing Borderzone on C128

Ozmoo Release 5 is out. Ozmoo is a Z-code interpreter (a program to play text adventures which use Infocom’s game format). The first version of Ozmoo was released in December 2018. It was written to produce playable games for the Commodore 64. Now, with Release 5, support has been added for Commodore 128 and Commodore Plus/4. Games built for the…